concept devlopment and researh, chojo studie 4

Chôjô is a research project that investigates the possibilities of collaborative, persistent, location-specific experiences that layer 3D virtual worlds over the physical world. This research has led to a Chôjô game in which the USC campus is the playfield. In the game, players use Personal Digital Assistants (PDAs) coupled with Global Positioning Systems (GPS) to “see” on the PDA screen where they are in the 3D virtual world. With their GPS equipped PDAs, players walk through the USC campus, leaving behind a trail of virtual flora, represented as colorful, blossoming 3D shapes. These flora are mapped using the GPS coordinates of the player, to the corresponding space in the “virtual” USC campus. The virtual flora are persistent — over time, they continue to grow and take over space in the virtual world.

I like the idea of using a wakon tablit with a divice you for a game or or research.

As players move around on the actual USC campus, their movements and actions are tracked and represented in the 3D virtual USC campus.

As a game, Chôjô creates a collaborative social experience that allows students to investigate and explore possibilities for creative uses of persistent virtual-physical hybrid worlds. Chôjô the game is the first use of our technology platform that is slated to be used for other research-oriented development projects that study the possible uses for persistent, coupled, virtual-physical environments.

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